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Merge branch 'master' into 'master'
fix sourcetype See merge request OpenMW/openmw!4290
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commit
d45d251fae
@ -26,7 +26,6 @@ namespace MWRender
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buffer.mipmappedSceneLuminanceTex = new osg::Texture2D;
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buffer.mipmappedSceneLuminanceTex->setInternalFormat(GL_R16F);
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buffer.mipmappedSceneLuminanceTex->setSourceFormat(GL_RED);
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buffer.mipmappedSceneLuminanceTex->setSourceType(GL_FLOAT);
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buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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buffer.mipmappedSceneLuminanceTex->setFilter(
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@ -37,7 +36,6 @@ namespace MWRender
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buffer.luminanceTex = new osg::Texture2D;
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buffer.luminanceTex->setInternalFormat(GL_R16F);
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buffer.luminanceTex->setSourceFormat(GL_RED);
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buffer.luminanceTex->setSourceType(GL_FLOAT);
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buffer.luminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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buffer.luminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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buffer.luminanceTex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
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@ -72,7 +72,6 @@ namespace MWRender
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{
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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texture->setSourceFormat(GL_RGBA);
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texture->setSourceType(GL_HALF_FLOAT);
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texture->setInternalFormat(GL_RGBA16F);
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texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture::LINEAR);
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