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Do not scale duration when timescale is zero

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elsid 2019-03-09 16:38:41 +03:00
parent 573e64e9c9
commit d3bdf912a4
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@ -290,7 +290,9 @@ namespace MWMechanics
void MechanicsManager::advanceTime (float duration) void MechanicsManager::advanceTime (float duration)
{ {
// Uses ingame time, but scaled to real time // Uses ingame time, but scaled to real time
duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor(); const float timeScaleFactor = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
if (timeScaleFactor != 0.0f)
duration /= timeScaleFactor;
MWWorld::Ptr player = getPlayer(); MWWorld::Ptr player = getPlayer();
player.getClass().getInventoryStore(player).rechargeItems(duration); player.getClass().getInventoryStore(player).rechargeItems(duration);
} }