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Merge pull request #2871 from Capostrophic/tcl

Don't "disable" player's collision shape in TCL (#5435)
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Bret Curtis 2020-05-30 17:57:27 +02:00 committed by GitHub
commit d3b3b74945
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2 changed files with 2 additions and 1 deletions

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@ -20,6 +20,7 @@
Bug #5424: Creatures do not headtrack player
Bug #5425: Poison effect only appears for one frame
Bug #5427: GetDistance unknown ID error is misleading
Bug #5435: Enemies can't hurt the player when collision is off
Bug #5441: Enemies can't push a player character when in critical strike stance
Feature #5362: Show the soul gems' trapped soul in count dialog

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@ -648,7 +648,7 @@ namespace MWPhysics
bool cmode = found->second->getCollisionMode();
cmode = !cmode;
found->second->enableCollisionMode(cmode);
found->second->enableCollisionBody(cmode);
// NB: Collision body isn't disabled for vanilla TCL compatibility
return cmode;
}