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build fix for windows
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@ -86,15 +86,15 @@ namespace MWRender
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normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
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normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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uint maxLayers = getMaxLayers(terrain);
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uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
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uint numLayers = std::min(maxLayers, static_cast<uint>(terrain->getLayerCount()));
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Ogre::uint maxLayers = getMaxLayers(terrain);
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Ogre::uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
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Ogre::uint numLayers = std::min(maxLayers, static_cast<Ogre::uint>(terrain->getLayerCount()));
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p->mShaderProperties.setProperty ("num_layers", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numLayers))));
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p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
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// blend maps
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for (uint i = 0; i < numBlendTextures; ++i)
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for (Ogre::uint i = 0; i < numBlendTextures; ++i)
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{
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sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
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blendTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getBlendTextureName(i))));
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@ -102,7 +102,7 @@ namespace MWRender
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}
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// layer maps
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for (uint i = 0; i < numLayers; ++i)
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for (Ogre::uint i = 0; i < numLayers; ++i)
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{
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sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
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diffuseTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getLayerTextureName(i, 0))));
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@ -111,7 +111,7 @@ namespace MWRender
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}
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// shadow
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for (uint i = 0; i < 3; ++i)
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for (Ogre::uint i = 0; i < 3; ++i)
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{
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sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i));
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shadowTex->setProperty ("content_type", sh::makeProperty<sh::StringValue> (new sh::StringValue("shadow")));
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@ -110,7 +110,9 @@ void OgreRenderer::configure(const std::string &logPath,
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pluginDir = OGRE_PLUGIN_DIR_REL;
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#endif
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}
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#ifndef OGRE_PLUGIN_DEBUG_SUFFIX
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#define OGRE_PLUGIN_DEBUG_SUFFIX ""
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#endif
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std::string glPlugin = std::string(pluginDir) + "/RenderSystem_GL" + OGRE_PLUGIN_DEBUG_SUFFIX;
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if (boost::filesystem::exists(glPlugin + ".so") || boost::filesystem::exists(glPlugin + ".dll"))
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mRoot->loadPlugin (glPlugin);
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