1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-29 22:20:33 +00:00

Change to use Petr's terms

This commit is contained in:
ZackHasACat 2024-12-04 19:42:02 -06:00
parent 5bcf344795
commit d3689373d5

View File

@ -153,7 +153,7 @@
-- After creation the object is in the disabled state. Use :teleport to place to the world or :moveInto to put it into a container or an inventory.
-- Note that dynamically created creatures, NPCs, and container inventories will not respawn.
-- @function [parent=#world] createObject
-- @param #string recordId Record ID. Non-generated IDs are always lowercase. If a generated ID is provided, it must be provided exactly as generated.
-- @param #string recordId Record ID. String ids that came from ESM3 content files are lower-cased. If another ID is provided, it must be provided exactly as it is, case sensitive.
-- @param #number count (optional, 1 by default) The number of objects in stack
-- @return openmw.core#GameObject
-- @usage -- put 100 gold on the ground at the position of `actor`
@ -166,7 +166,7 @@
-- potion = world.createObject('Generated:0x0', 1)
---
-- Creates a custom record in the world database; the record ID from this record is case sensitive if generated.
-- Creates a custom record in the world database; String ids that came from ESM3 content files are lower-cased.
-- Eventually meant to support all records, but the current
-- set of supported types is limited to:
--