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Fix build tests with double precision bullet
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@ -15,10 +15,6 @@ set(GAME_HEADER
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engine.hpp
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)
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if (BULLET_USE_DOUBLES)
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add_definitions(-DBT_USE_DOUBLE_PRECISION)
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endif()
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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@ -287,5 +287,5 @@ endif()
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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if (BULLET_USE_DOUBLES)
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add_definitions(-DBT_USE_DOUBLE_PRECISION)
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target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)
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endif()
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