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Remove superfluous attack phrases (already done by startCombat)
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@ -885,8 +885,6 @@ namespace MWMechanics
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// TODO: Add more messages
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if (type == OT_Theft)
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MWBase::Environment::get().getDialogueManager()->say(*it1, "thief");
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else if (type == OT_Assault)
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MWBase::Environment::get().getDialogueManager()->say(*it1, "attack");
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// Will other witnesses paticipate in crime
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if ( it1->getClass().getCreatureStats(*it1).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm
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