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Add FFMPEG to include path for OpenMW
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
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@ -113,7 +113,10 @@ endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(${SOUND_INPUT_INCLUDES})
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include_directories(
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${SOUND_INPUT_INCLUDES}
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${FFMPEG_INCLUDE_DIRS}
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)
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target_link_libraries(openmw
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${OPENSCENEGRAPH_LIBRARIES}
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