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Add FFMPEG to include path for OpenMW

I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
This commit is contained in:
Alexander "Ace" Olofsson 2015-11-14 16:02:42 +01:00
parent de98ee0062
commit d2a4175804

View File

@ -113,7 +113,10 @@ endif ()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES})
include_directories(
${SOUND_INPUT_INCLUDES}
${FFMPEG_INCLUDE_DIRS}
)
target_link_libraries(openmw
${OPENSCENEGRAPH_LIBRARIES}