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Fix possible fall damage when switching from falling to flying
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@ -1754,7 +1754,7 @@ void CharacterController::update(float duration)
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}
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}
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}
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else if(mJumpState == JumpState_InAir && !inwater)
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else if(mJumpState == JumpState_InAir && !inwater && !flying)
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{
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forcestateupdate = true;
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jumpstate = JumpState_Landing;
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