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Fix LTEX import bug.
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@ -336,7 +336,7 @@ CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::import
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int oldRow = idCollection()->searchId(id);
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// If it does not exist or it is in the current plugin, it can be skipped.
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if (oldRow <= 0 || plugin == 0)
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if (oldRow < 0 || plugin == 0)
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{
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results.recordMapping.push_back(std::make_pair(id, id));
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continue;
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