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Throw on invalid bone group indices in getActiveGroup
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@ -218,6 +218,8 @@ namespace MWLua
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getMutableAnimationOrThrow(ObjectVariant(object))->adjustSpeedMult(groupname, speed);
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};
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api["getActiveGroup"] = [](const sol::object& object, MWRender::BoneGroup boneGroup) -> std::string_view {
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if (boneGroup < 0 || boneGroup >= BoneGroup::Num_BoneGroups)
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throw std::runtime_error("Invalid bonegroup: " + std::to_string(boneGroup));
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return getConstAnimationOrThrow(ObjectVariant(object))->getActiveGroup(boneGroup);
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};
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