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Fix correctActorModelPath in preloader not being used

This commit is contained in:
scrawl 2016-02-09 00:28:27 +01:00
parent 1b8e82e929
commit d16450bff2

View File

@ -86,8 +86,8 @@ namespace MWWorld
//std::cout << "preloading " << mesh << std::endl; //std::cout << "preloading " << mesh << std::endl;
mPreloadedNodes.push_back(mSceneManager->getTemplate(*it)); mPreloadedNodes.push_back(mSceneManager->getTemplate(mesh));
mPreloadedShapes.push_back(mBulletShapeManager->getShape(*it)); mPreloadedShapes.push_back(mBulletShapeManager->getShape(mesh));
size_t slashpos = mesh.find_last_of("/\\"); size_t slashpos = mesh.find_last_of("/\\");
if (slashpos != std::string::npos && slashpos != mesh.size()-1) if (slashpos != std::string::npos && slashpos != mesh.size()-1)