From d0f98103e4fb57a609fbe84d8b9865f5dd199a47 Mon Sep 17 00:00:00 2001
From: scrawl <scrawl@baseoftrash.de>
Date: Thu, 6 Mar 2014 02:58:46 +0100
Subject: [PATCH] Terrain: re-added "distant land=off" path

Still a hack, but the overhead of building and traversing the quad tree appears negligible.
---
 components/CMakeLists.txt           | 2 +-
 components/terrain/quadtreenode.cpp | 3 +++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/components/CMakeLists.txt b/components/CMakeLists.txt
index 0a99c9528a..db4ecad0b1 100644
--- a/components/CMakeLists.txt
+++ b/components/CMakeLists.txt
@@ -75,7 +75,7 @@ add_component_dir (translation
 
 add_definitions(-DTERRAIN_USE_SHADER=1)
 add_component_dir (terrain
-    quadtreenode chunk world storage material buffercache compositemap defs
+    quadtreenode chunk world storage material buffercache defs
     )
 
 add_component_dir (loadinglistener
diff --git a/components/terrain/quadtreenode.cpp b/components/terrain/quadtreenode.cpp
index 56cfc2a745..40a8baaf02 100644
--- a/components/terrain/quadtreenode.cpp
+++ b/components/terrain/quadtreenode.cpp
@@ -282,6 +282,9 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
     size_t wantedLod = 0;
     float cellWorldSize = mTerrain->getStorage()->getCellWorldSize();
 
+    if (!mTerrain->getDistantLandEnabled() && dist > cellWorldSize)
+        return true;
+
     if (dist > cellWorldSize*64)
         wantedLod = 6;
     else if (dist > cellWorldSize*32)