From cf355d0fcb82799efd9cb17b8a6d4841fe1c49f8 Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 10 Sep 2014 17:57:28 +0200 Subject: [PATCH] Change Always Run key default to Caps Lock, as in vanilla A poor choice, but it's still what players coming from vanilla MW will expect. --- apps/openmw/mwinput/inputmanagerimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index e1f7c31fc9..6e182d6cdf 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -894,7 +894,7 @@ namespace MWInput defaultKeyBindings[A_QuickKey10] = SDL_GetKeyFromScancode(SDL_SCANCODE_0); defaultKeyBindings[A_Screenshot] = SDL_GetKeyFromScancode(SDL_SCANCODE_F12); defaultKeyBindings[A_ToggleHUD] = SDL_GetKeyFromScancode(SDL_SCANCODE_F11); - defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_Y); + defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_CAPSLOCK); defaultKeyBindings[A_QuickSave] = SDL_GetKeyFromScancode(SDL_SCANCODE_F5); defaultKeyBindings[A_QuickLoad] = SDL_GetKeyFromScancode(SDL_SCANCODE_F9);