diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index 99a642454e..8f695ed8dd 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -347,6 +347,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); + addResourcesDirectory(mResDir / "materials"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 2cddbce75c..36aba70fb0 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -13,6 +13,7 @@ #include #include #include +#include // for post-processing effects #include @@ -136,6 +137,9 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); + Ogre::CompositorManager::getSingleton().addCompositor(mRendering.getViewport(), "brightness_contrast_gamma"); + Ogre::CompositorManager::getSingleton().setCompositorEnabled(mRendering.getViewport(), "brightness_contrast_gamma", true); + // disable unsupported effects if (!Settings::Manager::getBool("shaders", "Objects")) Settings::Manager::setBool("enabled", "Shadows", false); @@ -155,6 +159,8 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false"); sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false"); sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty (new sh::Vector4(0,0,0,0))); + sh::Factory::getInstance ().setSharedParameter ("contrast_invGamma", sh::makeProperty(new sh::Vector2( + Settings::Manager::getFloat("contrast", "General"), 1.0f/Settings::Manager::getFloat("gamma", "General")))); mRootNode = mRendering.getScene()->getRootSceneNode(); mRootNode->createChildSceneNode("player"); @@ -757,6 +763,11 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec changeRes = true; else if (it->second == "field of view" && it->first == "General") mRendering.setFov(Settings::Manager::getFloat("field of view", "General")); + else if ((it->second == "gamma" || it->second == "contrast") && it->first == "General") + { + sh::Factory::getInstance ().setSharedParameter ("contrast_invGamma", sh::makeProperty(new sh::Vector2( + Settings::Manager::getFloat("contrast", "General"), 1.0f/Settings::Manager::getFloat("gamma", "General")))); + } else if ((it->second == "texture filtering" && it->first == "General") || (it->second == "anisotropy" && it->first == "General")) { diff --git a/files/materials/brightness_contrast_gamma.compositor b/files/materials/brightness_contrast_gamma.compositor new file mode 100644 index 0000000000..c5c189dd16 --- /dev/null +++ b/files/materials/brightness_contrast_gamma.compositor @@ -0,0 +1,24 @@ +compositor brightness_contrast_gamma +{ + technique + { + // render scene into texture + texture SceneBuffer target_width target_height PF_A8R8G8B8 + + target SceneBuffer + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material mat_brightness_contrast_gamma + input 0 SceneBuffer + } + } + } +} diff --git a/files/materials/brightness_contrast_gamma.mat b/files/materials/brightness_contrast_gamma.mat new file mode 100644 index 0000000000..0a85a1a9c9 --- /dev/null +++ b/files/materials/brightness_contrast_gamma.mat @@ -0,0 +1,14 @@ +material mat_brightness_contrast_gamma +{ + pass + { + vertex_program transform_vertex + fragment_program openmw_brightness_contrast_gamma_fragment + + depth_check off + + texture_unit SceneBuffer + { + } + } +} diff --git a/files/materials/brightness_contrast_gamma.shader b/files/materials/brightness_contrast_gamma.shader new file mode 100644 index 0000000000..7a8f6a82a1 --- /dev/null +++ b/files/materials/brightness_contrast_gamma.shader @@ -0,0 +1,20 @@ +#include "core.h" + +#ifdef SH_FRAGMENT_SHADER + + SH_BEGIN_PROGRAM + shInput(float2, UV) + shSampler2D(SceneBuffer) + shUniform(float2, contrast_invGamma) @shSharedParameter(contrast_invGamma) + SH_START_PROGRAM + { + shOutputColour(0) = shSample(SceneBuffer, UV); + + // contrast + shOutputColour(0).xyz = (shOutputColour(0).xyz - float3(0.5,0.5,0.5)) * contrast_invGamma.x + float3(0.5,0.5,0.5); + shOutputColour(0).xyz = shSaturate(shOutputColour(0).xyz); + // gamma + shOutputColour(0).xyz = pow(shOutputColour(0).xyz, contrast_invGamma.yyy); + } + +#endif diff --git a/files/materials/brightness_contrast_gamma.shaderset b/files/materials/brightness_contrast_gamma.shaderset new file mode 100644 index 0000000000..2dc4ff6981 --- /dev/null +++ b/files/materials/brightness_contrast_gamma.shaderset @@ -0,0 +1,7 @@ +shader_set openmw_brightness_contrast_gamma_fragment +{ + source brightness_contrast_gamma.shader + type fragment + profiles_cg ps_2_x ps_2_0 ps fp40 arbfp1 + profiles_hlsl ps_2_0 +} diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout index e2f46f2d16..b3da0b9f64 100644 --- a/files/mygui/openmw_settings_window.layout +++ b/files/mygui/openmw_settings_window.layout @@ -1,8 +1,8 @@  - + - + @@ -214,7 +214,7 @@ - + @@ -292,6 +292,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -470,7 +496,7 @@ - + diff --git a/files/settings-default.cfg b/files/settings-default.cfg index df8266f7af..bd4eb208bf 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -48,6 +48,8 @@ werewolf overlay = true [General] # Camera field of view field of view = 55 +gamma = 0.88 +contrast = 0.86 # Texture filtering mode. valid values: # none