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replaced empty function body by default
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@ -22,9 +22,7 @@ namespace Shader
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mHotReloadManager = std::make_unique<HotReloadManager>();
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mHotReloadManager = std::make_unique<HotReloadManager>();
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}
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}
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ShaderManager::~ShaderManager()
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ShaderManager::~ShaderManager() = default;
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{
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}
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void ShaderManager::setShaderPath(const std::string &path)
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void ShaderManager::setShaderPath(const std::string &path)
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{
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{
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