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fix crash game on Android after start loading
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@ -33,11 +33,11 @@ namespace MWWorld
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MWScript::Locals mLocals; // if we find the overhead of heaving a locals
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MWScript::Locals mLocals; // if we find the overhead of heaving a locals
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// object in the refdata of refs without a script,
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// object in the refdata of refs without a script,
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// we can make this a pointer later.
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// we can make this a pointer later.
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bool mDeleted; // separate delete flag used for deletion by a content file
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bool mHasLocals;
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bool mHasLocals;
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bool mEnabled;
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bool mEnabled;
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int mCount; // 0: deleted
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int mCount; // 0: deleted
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bool mDeleted; // separate delete flag used for deletion by a content file
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ESM::Position mPosition;
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ESM::Position mPosition;
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