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Improve checking for older weather records
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@ -725,7 +725,8 @@ bool WeatherManager::readRecord(ESM::ESMReader& reader, uint32_t type)
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{
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if(ESM::REC_WTHR == type)
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{
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if(reader.getFormat() < ESM::SavedGame::sCurrentFormat)
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static const int oldestCompatibleSaveFormat = 2;
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if(reader.getFormat() < oldestCompatibleSaveFormat)
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{
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// Weather state isn't really all that important, so to preserve older save games, we'll just discard the
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// older weather records, rather than fail to handle the record.
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