diff --git a/apps/openmw/mwworld/physicssystem.cpp b/apps/openmw/mwworld/physicssystem.cpp index 0c1f580488..65cbc1164e 100644 --- a/apps/openmw/mwworld/physicssystem.cpp +++ b/apps/openmw/mwworld/physicssystem.cpp @@ -264,9 +264,8 @@ namespace MWWorld Ogre::Vector3 to = ray.getPoint(queryDistance); btVector3 _from, _to; - // OGRE to MW coordinates - _from = btVector3(from.x, -from.z, from.y); - _to = btVector3(to.x, -to.z, to.y); + _from = btVector3(from.x, from.y, from.z); + _to = btVector3(to.x, to.y, to.z); std::vector < std::pair > results; /* auto */ results = mEngine->rayTest2(_from,_to); @@ -287,7 +286,7 @@ namespace MWWorld Ray centerRay = mRender.getCamera()->getCameraToViewportRay( mRender.getViewport()->getWidth()/2, mRender.getViewport()->getHeight()/2); - btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y); + btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z); return result; } @@ -295,7 +294,7 @@ namespace MWWorld { //get a ray pointing to the center of the viewport Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY); - btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y); + btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z); return result; } @@ -335,9 +334,8 @@ namespace MWWorld Ogre::Vector3 to = ray.getPoint(200); /// \todo make this distance (ray length) configurable btVector3 _from, _to; - // OGRE to MW coordinates - _from = btVector3(from.x, -from.z, from.y); - _to = btVector3(to.x, -to.z, to.y); + _from = btVector3(from.x, from.y, from.z); + _to = btVector3(to.x, to.y, to.z); std::pair result = mEngine->rayTest(_from, _to); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index ce39842b31..24a1f83022 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1024,7 +1024,6 @@ namespace MWWorld // currently its here because we need to access the physics system float* p = mPlayer->getPlayer().getRefData().getPosition().pos; Vector3 sun = mRendering->getSkyManager()->getRealSunPos(); - sun = Vector3(sun.x, -sun.z, sun.y); mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun)); } @@ -1122,7 +1121,7 @@ namespace MWWorld } else p = mPhysics->getRayPoint(results.front().first); - Ogre::Vector3 pos(p.x(), p.z(), -p.y()); + Ogre::Vector3 pos(p.x(), p.y(), p.z()); Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode(); //std::cout << "Num facing 1 : " << mFaced1Name << std::endl; @@ -1150,7 +1149,7 @@ namespace MWWorld } else p = mPhysics->getRayPoint(results.at (1).first); - Ogre::Vector3 pos(p.x(), p.z(), -p.y()); + Ogre::Vector3 pos(p.x(), p.y(), p.z()); Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode(); Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode(); @@ -1299,7 +1298,7 @@ namespace MWWorld if (isCellExterior()) { int cellX, cellY; - positionToIndex(result.second[0], -result.second[2], cellX, cellY); + positionToIndex(result.second[0], result.second[1], cellX, cellY); cell = mCells.getExterior(cellX, cellY); } else @@ -1307,8 +1306,8 @@ namespace MWWorld ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition(); pos.pos[0] = result.second[0]; - pos.pos[1] = -result.second[2]; - pos.pos[2] = result.second[1]; + pos.pos[1] = result.second[1]; + pos.pos[2] = result.second[2]; Ptr dropped = copyObjectToCell(object, *cell, pos); PCDropped(dropped);