diff --git a/apps/openmw/mwmechanics/combat.cpp b/apps/openmw/mwmechanics/combat.cpp index 6407d03f23..c1d5f711fc 100644 --- a/apps/openmw/mwmechanics/combat.cpp +++ b/apps/openmw/mwmechanics/combat.cpp @@ -47,7 +47,7 @@ namespace MWMechanics { MWMechanics::CastSpell cast(attacker, victim, fromProjectile); cast.mHitPosition = hitPosition; - cast.cast(object, false); + cast.cast(object, 0, false); // Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills if(!victim.isEmpty() && victim.getClass().isActor()) MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim);