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Merge branch 'which-gpu-are-you' into 'master'
Log OpenGL Vendor, Renderer and Version on startup See merge request OpenMW/openmw!1482
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commit
cc97c4450a
@ -43,6 +43,7 @@
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#include <components/sceneutil/screencapture.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/util.hpp>
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#include "mwinput/inputmanagerimp.hpp"
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@ -239,6 +240,20 @@ namespace
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{
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void operator()(std::string) const {}
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};
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class IdentifyOpenGLOperation : public osg::GraphicsOperation
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{
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public:
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IdentifyOpenGLOperation() : GraphicsOperation("IdentifyOpenGLOperation", false)
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{}
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void operator()(osg::GraphicsContext* graphicsContext) override
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{
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Log(Debug::Info) << "OpenGL Vendor: " << glGetString(GL_VENDOR);
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Log(Debug::Info) << "OpenGL Renderer: " << glGetString(GL_RENDERER);
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Log(Debug::Info) << "OpenGL Version: " << glGetString(GL_VERSION);
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}
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};
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}
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void OMW::Engine::executeLocalScripts()
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@ -643,8 +658,12 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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camera->setGraphicsContext(graphicsWindow);
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camera->setViewport(0, 0, graphicsWindow->getTraits()->width, graphicsWindow->getTraits()->height);
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osg::ref_ptr<SceneUtil::OperationSequence> realizeOperations = new SceneUtil::OperationSequence(false);
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mViewer->setRealizeOperation(realizeOperations);
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realizeOperations->add(new IdentifyOpenGLOperation());
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if (Debug::shouldDebugOpenGL())
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mViewer->setRealizeOperation(new Debug::EnableGLDebugOperation());
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realizeOperations->add(new Debug::EnableGLDebugOperation());
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mViewer->realize();
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@ -317,4 +317,20 @@ bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::
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return addMSAAIntermediateTarget;
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}
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OperationSequence::OperationSequence(bool keep)
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: Operation("OperationSequence", keep)
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, mOperationQueue(new osg::OperationQueue())
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{
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}
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void OperationSequence::operator()(osg::Object* object)
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{
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mOperationQueue->runOperations(object);
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}
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void OperationSequence::add(osg::Operation* operation)
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{
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mOperationQueue->add(operation);
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}
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}
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@ -63,6 +63,18 @@ namespace SceneUtil
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// Alpha-to-coverage requires a multisampled framebuffer, so we need to set that up for RTTs
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bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::Camera::BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face = 0, bool mipMapGeneration = false);
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class OperationSequence : public osg::Operation
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{
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public:
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OperationSequence(bool keep);
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void operator()(osg::Object* object) override;
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void add(osg::Operation* operation);
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protected:
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osg::ref_ptr<osg::OperationQueue> mOperationQueue;
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};
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}
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#endif
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