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GLSL ES: precision qualifiers are required

This commit is contained in:
scrawl 2013-05-25 04:23:07 +02:00
parent 1e7cf4ae1c
commit cc747d8ae4

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@ -64,6 +64,11 @@
@version 120
#if SH_GLSLES == 1
precision mediump int;
precision mediump float;
#endif
#define float2 vec2
#define float3 vec3
#define float4 vec4