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Fix broken idle camera
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@ -197,7 +197,7 @@ namespace MWRender
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{
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{
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// Changing the view will stop all playing animations, so if we are playing
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// Changing the view will stop all playing animations, so if we are playing
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// anything important, queue the view change for later
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// anything important, queue the view change for later
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if (!mPreviewMode)
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if (isFirstPerson() && !mAnimation->upperBodyReady())
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{
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{
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mVanityToggleQueued = true;
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mVanityToggleQueued = true;
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return false;
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return false;
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