From cbeff4657fdda542eb7140d0b6a59e44b37fc80e Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sat, 17 Mar 2012 10:16:22 -0700 Subject: [PATCH] Pass the loop and untracked flags when playing a 3d sound --- apps/openmw/mwsound/soundmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwsound/soundmanager.cpp b/apps/openmw/mwsound/soundmanager.cpp index 5918a9cf7b..9f80a8e20f 100644 --- a/apps/openmw/mwsound/soundmanager.cpp +++ b/apps/openmw/mwsound/soundmanager.cpp @@ -329,7 +329,7 @@ namespace MWSound float min, max; std::string file = lookup(soundId, volume, min, max); if(!file.empty()) - play3d(file, ptr, soundId, volume, pitch, min, max, false); + play3d(file, ptr, soundId, volume, pitch, min, max, loop, untracked); else std::cout << "Sound file " << soundId << " not found, skipping.\n"; }