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Fix music during a new game start
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@ -392,7 +392,9 @@ namespace MWWorld
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std::string_view video = Fallback::Map::getString("Movies_New_Game");
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std::string_view video = Fallback::Map::getString("Movies_New_Game");
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if (!video.empty())
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if (!video.empty())
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{
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{
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// Make sure that we do not continue to play a Title music after a new game video.
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MWBase::Environment::get().getSoundManager()->stopMusic();
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MWBase::Environment::get().getSoundManager()->stopMusic();
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MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
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MWBase::Environment::get().getWindowManager()->playVideo(video, true);
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MWBase::Environment::get().getWindowManager()->playVideo(video, true);
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}
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}
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}
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}
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