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Set health to 0 if it drops below 1 (Fixes #2163)
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@ -184,6 +184,7 @@ namespace MWMechanics
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if (index==0 && mDynamic[index].getCurrent()<1)
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if (index==0 && mDynamic[index].getCurrent()<1)
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{
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{
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mDead = true;
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mDead = true;
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mDynamic[index].setCurrent(0);
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if (MWBase::Environment::get().getWorld()->getGodModeState())
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if (MWBase::Environment::get().getWorld()->getGodModeState())
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MWBase::Environment::get().getMechanicsManager()->keepPlayerAlive();
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MWBase::Environment::get().getMechanicsManager()->keepPlayerAlive();
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