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Revert redundant changes
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@ -7,7 +7,6 @@
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadclas.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadfact.hpp>
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#include <components/esm3/loadfact.hpp>
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#include <components/esm3/loadmisc.hpp>
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#include <components/esm3/loadmisc.hpp>
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@ -7,7 +7,6 @@ namespace MWLua
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{
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{
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struct Context;
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struct Context;
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std::string_view getSpecialization(int32_t val);
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void addActorStatsBindings(sol::table& actor, const Context& context);
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void addActorStatsBindings(sol::table& actor, const Context& context);
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void addNpcStatsBindings(sol::table& npc, const Context& context);
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void addNpcStatsBindings(sol::table& npc, const Context& context);
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sol::table initCoreStatsBindings(const Context& context);
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sol::table initCoreStatsBindings(const Context& context);
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@ -30,6 +30,7 @@ namespace ESM
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Magic = 1,
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Magic = 1,
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Stealth = 2
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Stealth = 2
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};
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};
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static const std::string_view sGmstSpecializationIds[3];
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static const std::string_view sGmstSpecializationIds[3];
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static const std::array<std::string_view, 3> indexToLuaId;
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static const std::array<std::string_view, 3> indexToLuaId;
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