diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 5e18e737df..e7ae900086 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1761,17 +1761,6 @@ namespace MWMechanics MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer(); - if (actor == player->getPlayer()) - { - if (werewolf) - { - player->saveStats(); - player->setWerewolfStats(); - } - else - player->restoreStats(); - } - // Werewolfs can not cast spells, so we need to unset the prepared spell if there is one. if (npcStats.getDrawState() == MWMechanics::DrawState_Spell) npcStats.setDrawState(MWMechanics::DrawState_Nothing); @@ -1800,11 +1789,16 @@ namespace MWMechanics if (werewolf) { + // Remove CE enchantments before saving stats + mActors.updateActor(actor, 0.f); + player->saveStats(); + player->setWerewolfStats(); windowManager->forceHide(MWGui::GW_Inventory); windowManager->forceHide(MWGui::GW_Magic); } else { + player->restoreStats(); windowManager->unsetForceHide(MWGui::GW_Inventory); windowManager->unsetForceHide(MWGui::GW_Magic); }