mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
Reorganize a bit of code in the movement solver
This commit is contained in:
parent
fe0e6c452d
commit
ca6f8b6d88
@ -27,6 +27,8 @@ namespace MWWorld
|
||||
|
||||
static const float sMaxSlope = 60.0f;
|
||||
static const float sStepSize = 9.0f;
|
||||
// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
|
||||
static const int sMaxIterations = 50;
|
||||
|
||||
class MovementSolver
|
||||
{
|
||||
@ -85,7 +87,7 @@ namespace MWWorld
|
||||
}
|
||||
|
||||
public:
|
||||
static Ogre::Vector3 move(const MWWorld::Ptr &ptr, Ogre::Vector3 movement, float time,
|
||||
static Ogre::Vector3 move(const MWWorld::Ptr &ptr, const Ogre::Vector3 &movement, float time,
|
||||
bool gravity, OEngine::Physic::PhysicEngine *engine)
|
||||
{
|
||||
const ESM::Position &refpos = ptr.getRefData().getPosition();
|
||||
@ -103,55 +105,44 @@ namespace MWWorld
|
||||
}
|
||||
|
||||
traceResults trace; //no initialization needed
|
||||
int iterations=0, maxIterations=50; //arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
|
||||
|
||||
if(!gravity)
|
||||
{
|
||||
movement = (Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
|
||||
Ogre::Quaternion(Ogre::Radian( refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
|
||||
Ogre::Quaternion(Ogre::Radian( refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
|
||||
movement;
|
||||
}
|
||||
else
|
||||
{
|
||||
movement = Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z) *
|
||||
movement;
|
||||
}
|
||||
|
||||
Ogre::Vector3 horizontalVelocity = movement/time;
|
||||
float verticalVelocity = (gravity ? physicActor->getVerticalForce() :
|
||||
horizontalVelocity.z);
|
||||
Ogre::Vector3 velocity(horizontalVelocity.x, horizontalVelocity.y, verticalVelocity); // we need a copy of the velocity before we start clipping it for steps
|
||||
Ogre::Vector3 clippedVelocity(horizontalVelocity.x, horizontalVelocity.y, verticalVelocity);
|
||||
|
||||
float remainingTime = time;
|
||||
bool isInterior = !ptr.getCell()->isExterior();
|
||||
float verticalRotation = physicActor->getRotation().getYaw().valueDegrees();
|
||||
Ogre::Vector3 halfExtents = physicActor->getHalfExtents();
|
||||
|
||||
Ogre::Vector3 lastNormal(0.0f);
|
||||
Ogre::Vector3 currentNormal(0.0f);
|
||||
Ogre::Vector3 up(0.0f, 0.0f, 1.0f);
|
||||
Ogre::Vector3 newPosition = position;
|
||||
Ogre::Vector3 velocity;
|
||||
if(!gravity)
|
||||
{
|
||||
velocity = (Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
|
||||
Ogre::Quaternion(Ogre::Radian( refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
|
||||
Ogre::Quaternion(Ogre::Radian( refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
|
||||
movement / time;
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z) *
|
||||
movement / time;
|
||||
velocity.z = physicActor->getVerticalForce();
|
||||
}
|
||||
|
||||
// we need a copy of the velocity before we start clipping it for steps
|
||||
Ogre::Vector3 clippedVelocity(velocity);
|
||||
|
||||
if(gravity)
|
||||
{
|
||||
newtrace(&trace, position, position+Ogre::Vector3(0,0,-10), halfExtents, verticalRotation, isInterior, engine);
|
||||
if(trace.fraction < 1.0f)
|
||||
if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
|
||||
{
|
||||
if(getSlope(trace.planenormal) > sMaxSlope)
|
||||
{
|
||||
// if we're on a really steep slope, don't listen to user input
|
||||
clippedVelocity.x = clippedVelocity.y = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we're within 10 units of the ground, force velocity to track the ground
|
||||
clipVelocity(clippedVelocity, trace.planenormal, clippedVelocity, 1.0f);
|
||||
}
|
||||
// if we're within 10 units of the ground, force velocity to track the ground
|
||||
clipVelocity(clippedVelocity, trace.planenormal, clippedVelocity, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Vector3 lastNormal(0.0f);
|
||||
Ogre::Vector3 currentNormal(0.0f);
|
||||
Ogre::Vector3 up(0.0f, 0.0f, 1.0f);
|
||||
Ogre::Vector3 newPosition = position;
|
||||
int iterations = 0;
|
||||
do {
|
||||
// trace to where character would go if there were no obstructions
|
||||
newtrace(&trace, newPosition, newPosition+clippedVelocity*remainingTime, halfExtents, verticalRotation, isInterior, engine);
|
||||
@ -186,10 +177,9 @@ namespace MWWorld
|
||||
lastNormal = currentNormal;
|
||||
|
||||
iterations++;
|
||||
} while(iterations < maxIterations && remainingTime != 0.0f);
|
||||
} while(iterations < sMaxIterations && remainingTime > 0.0f);
|
||||
|
||||
verticalVelocity = clippedVelocity.z;
|
||||
physicActor->setVerticalForce(verticalVelocity - time*400.0f);
|
||||
physicActor->setVerticalForce(clippedVelocity.z - time*400.0f);
|
||||
|
||||
return newPosition;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user