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Merge branch 'fix_fallout3' into 'master'
Make traits and base data optional for ESM4 NPC See merge request OpenMW/openmw!3682
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commit
ca5e7d1ccb
@ -88,16 +88,23 @@ namespace MWClass
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auto data = std::make_unique<ESM4NpcCustomData>();
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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auto npcRecs = withBaseTemplates<ESM4::LevelledNpc, ESM4::Npc>(ptr.get<ESM4::Npc>()->mBase);
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const ESM4::Npc* const base = ptr.get<ESM4::Npc>()->mBase;
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auto npcRecs = withBaseTemplates<ESM4::LevelledNpc, ESM4::Npc>(base);
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data->mTraits = chooseTemplate(npcRecs, ESM4::Npc::Template_UseTraits);
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if (data->mTraits == nullptr)
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Log(Debug::Warning) << "Traits are not found for ESM4 NPC base record: \"" << base->mEditorId << "\" ("
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<< ESM::RefId(base->mId) << ")";
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data->mBaseData = chooseTemplate(npcRecs, ESM4::Npc::Template_UseBaseData);
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if (!data->mTraits)
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throw std::runtime_error("ESM4 NPC traits not found");
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if (!data->mBaseData)
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throw std::runtime_error("ESM4 NPC base data not found");
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if (data->mBaseData == nullptr)
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Log(Debug::Warning) << "Base data is not found for ESM4 NPC base record: \"" << base->mEditorId << "\" ("
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<< ESM::RefId(base->mId) << ")";
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if (data->mTraits != nullptr)
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{
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data->mRace = store->get<ESM4::Race>().find(data->mTraits->mRace);
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if (data->mTraits->mIsTES4)
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data->mIsFemale = data->mTraits->mBaseConfig.tes4.flags & ESM4::Npc::TES4_Female;
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@ -108,6 +115,7 @@ namespace MWClass
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= data->mTraits->mBaseConfig.fo4.flags & ESM4::Npc::TES5_Female; // FO4 flags are the same as TES5
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else
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data->mIsFemale = data->mTraits->mBaseConfig.tes5.flags & ESM4::Npc::TES5_Female;
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}
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if (auto inv = chooseTemplate(npcRecs, ESM4::Npc::Template_UseInventory))
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{
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@ -116,7 +124,7 @@ namespace MWClass
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if (auto* armor
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= ESM4Impl::resolveLevelled<ESM4::LevelledItem, ESM4::Armor>(ESM::FormId::fromUint32(item.item)))
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data->mEquippedArmor.push_back(armor);
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else if (data->mTraits->mIsTES4)
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else if (data->mTraits != nullptr && data->mTraits->mIsTES4)
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{
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const auto* clothing = ESM4Impl::resolveLevelled<ESM4::LevelledItem, ESM4::Clothing>(
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ESM::FormId::fromUint32(item.item));
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@ -170,6 +178,8 @@ namespace MWClass
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std::string ESM4Npc::getModel(const MWWorld::ConstPtr& ptr) const
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{
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const ESM4NpcCustomData& data = getCustomData(ptr);
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if (data.mTraits == nullptr)
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return {};
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std::string_view model;
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if (data.mTraits->mIsTES4)
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model = data.mTraits->mModel;
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@ -181,6 +191,9 @@ namespace MWClass
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std::string_view ESM4Npc::getName(const MWWorld::ConstPtr& ptr) const
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{
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return getCustomData(ptr).mBaseData->mFullName;
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const ESM4::Npc* const baseData = getCustomData(ptr).mBaseData;
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if (baseData == nullptr)
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return {};
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return baseData->mFullName;
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}
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}
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@ -13,7 +13,6 @@
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#include <components/resource/scenemanager.hpp>
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#include "../mwclass/esm4npc.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace MWRender
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@ -28,11 +27,13 @@ namespace MWRender
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void ESM4NpcAnimation::updateParts()
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{
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if (!mObjectRoot.get())
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if (mObjectRoot == nullptr)
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return;
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const ESM4::Npc* traits = MWClass::ESM4Npc::getTraitsRecord(mPtr);
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if (traits == nullptr)
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return;
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if (traits->mIsTES4)
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updatePartsTES4();
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updatePartsTES4(*traits);
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else if (traits->mIsFONV)
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{
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// Not implemented yet
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@ -42,7 +43,7 @@ namespace MWRender
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// There is no easy way to distinguish TES5 and FO3.
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// In case of FO3 the function shouldn't crash the game and will
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// only lead to the NPC not being rendered.
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updatePartsTES5();
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updatePartsTES5(*traits);
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}
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}
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@ -65,9 +66,8 @@ namespace MWRender
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return rec->mModel;
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}
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void ESM4NpcAnimation::updatePartsTES4()
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void ESM4NpcAnimation::updatePartsTES4(const ESM4::Npc& traits)
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{
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const ESM4::Npc* traits = MWClass::ESM4Npc::getTraitsRecord(mPtr);
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const ESM4::Race* race = MWClass::ESM4Npc::getRace(mPtr);
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bool isFemale = MWClass::ESM4Npc::isFemale(mPtr);
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@ -77,13 +77,13 @@ namespace MWRender
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insertPart(bodyPart.mesh);
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for (const ESM4::Race::BodyPart& bodyPart : race->mHeadParts)
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insertPart(bodyPart.mesh);
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if (!traits->mHair.isZeroOrUnset())
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if (!traits.mHair.isZeroOrUnset())
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{
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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if (const ESM4::Hair* hair = store->get<ESM4::Hair>().search(traits->mHair))
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if (const ESM4::Hair* hair = store->get<ESM4::Hair>().search(traits.mHair))
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insertPart(hair->mModel);
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else
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Log(Debug::Error) << "Hair not found: " << ESM::RefId(traits->mHair);
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Log(Debug::Error) << "Hair not found: " << ESM::RefId(traits.mHair);
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}
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for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
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@ -111,11 +111,10 @@ namespace MWRender
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}
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}
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void ESM4NpcAnimation::updatePartsTES5()
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void ESM4NpcAnimation::updatePartsTES5(const ESM4::Npc& traits)
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{
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const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore();
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const ESM4::Npc* traits = MWClass::ESM4Npc::getTraitsRecord(mPtr);
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const ESM4::Race* race = MWClass::ESM4Npc::getRace(mPtr);
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bool isFemale = MWClass::ESM4Npc::isFemale(mPtr);
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@ -132,9 +131,9 @@ namespace MWRender
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Log(Debug::Error) << "ArmorAddon not found: " << ESM::RefId(armaId);
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continue;
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}
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bool compatibleRace = arma->mRacePrimary == traits->mRace;
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bool compatibleRace = arma->mRacePrimary == traits.mRace;
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for (auto r : arma->mRaces)
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if (r == traits->mRace)
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if (r == traits.mRace)
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compatibleRace = true;
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if (compatibleRace)
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armorAddons.push_back(arma);
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@ -143,12 +142,12 @@ namespace MWRender
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for (const ESM4::Armor* armor : MWClass::ESM4Npc::getEquippedArmor(mPtr))
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findArmorAddons(armor);
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if (!traits->mWornArmor.isZeroOrUnset())
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if (!traits.mWornArmor.isZeroOrUnset())
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{
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if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(traits->mWornArmor))
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if (const ESM4::Armor* armor = store->get<ESM4::Armor>().search(traits.mWornArmor))
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findArmorAddons(armor);
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else
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Log(Debug::Error) << "Worn armor not found: " << ESM::RefId(traits->mWornArmor);
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Log(Debug::Error) << "Worn armor not found: " << ESM::RefId(traits.mWornArmor);
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}
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if (!race->mSkin.isZeroOrUnset())
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{
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@ -183,7 +182,7 @@ namespace MWRender
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std::set<uint32_t> usedHeadPartTypes;
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if (usedParts & ESM4::Armor::TES5_Hair)
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usedHeadPartTypes.insert(ESM4::HeadPart::Type_Hair);
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insertHeadParts(traits->mHeadParts, usedHeadPartTypes);
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insertHeadParts(traits.mHeadParts, usedHeadPartTypes);
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insertHeadParts(isFemale ? race->mHeadPartIdsFemale : race->mHeadPartIdsMale, usedHeadPartTypes);
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}
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}
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@ -3,6 +3,11 @@
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#include "animation.hpp"
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namespace ESM4
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{
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struct Npc;
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}
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namespace MWRender
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{
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class ESM4NpcAnimation : public Animation
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@ -18,8 +23,8 @@ namespace MWRender
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void insertHeadParts(const std::vector<ESM::FormId>& partIds, std::set<uint32_t>& usedHeadPartTypes);
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void updateParts();
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void updatePartsTES4();
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void updatePartsTES5();
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void updatePartsTES4(const ESM4::Npc& traits);
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void updatePartsTES5(const ESM4::Npc& traits);
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};
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}
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