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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00

more cleanup

This commit is contained in:
Marc Zinnschlag 2012-03-31 21:29:46 +02:00
parent 3cc81d74bc
commit ca4ad74151

View File

@ -180,7 +180,6 @@ void WindowManager::updateVisible()
// Mouse is visible whenever we're not in game mode
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
int eff;
switch(mode) {
case GM_Game:
// If in game mode, don't show anything.
@ -202,16 +201,18 @@ void WindowManager::updateVisible()
mCharGen->spawnDialog(mode);
break;
case GM_Inventory:
{
// First, compute the effective set of windows to show.
// This is controlled both by what windows the
// user has opened/closed (the 'shown' variable) and by what
// windows we are allowed to show (the 'allowed' var.)
eff = shown & allowed;
int eff = shown & allowed;
// Show the windows we want
map -> setVisible( (eff & GW_Map) != 0 );
stats -> setVisible( (eff & GW_Stats) != 0 );
break;
}
case GM_Dialogue:
dialogueWindow->open();
break;