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more cleanup
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parent
3cc81d74bc
commit
ca4ad74151
@ -180,7 +180,6 @@ void WindowManager::updateVisible()
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// Mouse is visible whenever we're not in game mode
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MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
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int eff;
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switch(mode) {
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case GM_Game:
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// If in game mode, don't show anything.
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@ -202,16 +201,18 @@ void WindowManager::updateVisible()
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mCharGen->spawnDialog(mode);
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break;
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case GM_Inventory:
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{
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// First, compute the effective set of windows to show.
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// This is controlled both by what windows the
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// user has opened/closed (the 'shown' variable) and by what
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// windows we are allowed to show (the 'allowed' var.)
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eff = shown & allowed;
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int eff = shown & allowed;
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// Show the windows we want
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map -> setVisible( (eff & GW_Map) != 0 );
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stats -> setVisible( (eff & GW_Stats) != 0 );
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break;
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}
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case GM_Dialogue:
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dialogueWindow->open();
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break;
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