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Don't incorrectly discard root node transformation (Fixes #4272)
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57257d057f
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@ -268,7 +268,7 @@ namespace NifOsg
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osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
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osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
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osg::Group* root = created->asGroup();
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osg::Group* root = created->asGroup();
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if (root && root->getDataVariance() == osg::Object::STATIC)
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if (root && root->getDataVariance() == osg::Object::STATIC && !root->asTransform())
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{
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{
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skel->setStateSet(root->getStateSet());
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skel->setStateSet(root->getStateSet());
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skel->setName(root->getName());
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skel->setName(root->getName());
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@ -440,7 +440,7 @@ namespace NifOsg
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// The Root node can be created as a Group if no transformation is required.
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// The Root node can be created as a Group if no transformation is required.
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// This takes advantage of the fact root nodes can't have additional controllers
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// This takes advantage of the fact root nodes can't have additional controllers
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// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
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// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
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if (!nifNode->parent && nifNode->controller.empty())
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if (!nifNode->parent && nifNode->controller.empty() && nifNode->trafo.isIdentity())
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{
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{
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node = new osg::Group;
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node = new osg::Group;
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dataVariance = osg::Object::STATIC;
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dataVariance = osg::Object::STATIC;
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