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Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)

This commit is contained in:
jeremy 2019-07-04 22:48:33 +02:00
parent e4c596adf8
commit c8c06ceee9

View File

@ -747,6 +747,9 @@ namespace MWSound
void SoundManager::stopSound(const std::string& soundId)
{
if(!mOutput->isInitialized())
return;
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
if (!sfx) return;
@ -755,6 +758,9 @@ namespace MWSound
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
{
if(!mOutput->isInitialized())
return;
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
if (!sfx) return;