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Potential shader compatibility fix
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@ -40,7 +40,7 @@
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SH_START_PROGRAM
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SH_START_PROGRAM
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{
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{
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shOutputColour(0).xyz = shSample(animatedTexture, UV * 15).xyz * float3(1.0, 1.0, 1.0);
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shOutputColour(0).xyz = shSample(animatedTexture, UV * float2(15.0, 15.0)).xyz * float3(1.0, 1.0, 1.0);
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shOutputColour(0).w = 0.7;
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shOutputColour(0).w = 0.7;
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#if FOG
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#if FOG
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