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Drop non-carriable lights and empty stacks that aren't overriding anything
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@ -277,15 +277,16 @@ namespace
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return;
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}
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// Note: we preserve RefNum when picking up or dropping an item. So if this RefNum is not found
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// in this cell in content files, it doesn't mean that the instance is invalid.
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// But non-storable item are always stored in saves together with their original cell.
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// Note: we preserve RefNum when picking up or dropping an item. This includes non-carriable lights 'picked
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// up' through Lua. So if this RefNum is not found in this cell in content files, it doesn't mean that the
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// instance is invalid. But non-storable item are always stored in saves together with their original cell.
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// If a non-storable item references a content file, but is not found in this content file,
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// we should drop it.
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if (!MWWorld::ContainerStore::isStorableType<T>())
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// we should drop it. Likewise if this stack is empty.
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if (!MWWorld::ContainerStore::isStorableType<T>() || !state.mCount)
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{
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Log(Debug::Warning) << "Warning: Dropping reference to " << state.mRef.mRefID
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<< " (invalid content file link)";
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if (state.mCount)
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Log(Debug::Warning) << "Warning: Dropping reference to " << state.mRef.mRefID
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<< " (invalid content file link)";
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return;
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}
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}
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