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Merge branch 'sizeof_float' into 'master'
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT) See merge request OpenMW/openmw!928
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commit
c7f8a4faae
@ -158,7 +158,7 @@ namespace SceneUtil
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static constexpr int queryBlockSize(int sz)
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static constexpr int queryBlockSize(int sz)
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{
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{
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return 3 * osg::Vec4::num_components * sizeof(GL_FLOAT) * sz;
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return 3 * osg::Vec4::num_components * sizeof(GLfloat) * sz;
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}
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}
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void setCachedSunPos(const osg::Vec4& pos)
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void setCachedSunPos(const osg::Vec4& pos)
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@ -215,9 +215,9 @@ namespace SceneUtil
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}
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}
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Offsets(int offsetColors, int offsetPosition, int offsetAttenuationRadius, int stride)
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Offsets(int offsetColors, int offsetPosition, int offsetAttenuationRadius, int stride)
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: mStride((offsetAttenuationRadius + sizeof(GL_FLOAT) * osg::Vec4::num_components + stride) / 4)
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: mStride((offsetAttenuationRadius + sizeof(GLfloat) * osg::Vec4::num_components + stride) / 4)
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{
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{
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constexpr auto sizeofFloat = sizeof(GL_FLOAT);
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constexpr auto sizeofFloat = sizeof(GLfloat);
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const auto diffuseOffset = offsetColors / sizeofFloat;
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const auto diffuseOffset = offsetColors / sizeofFloat;
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mValues[Diffuse] = diffuseOffset;
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mValues[Diffuse] = diffuseOffset;
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