mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Make the dummy texture for the character preview even more shadow-friendly
This commit is contained in:
parent
2b144ff3dd
commit
c7ee5d21dc
@ -182,7 +182,7 @@ namespace MWRender
|
||||
noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
|
||||
noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
|
||||
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
|
||||
dummyTexture->setInternalFormat(GL_RED);
|
||||
dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT);
|
||||
dummyTexture->setTextureSize(1, 1);
|
||||
// This might clash with a shadow map, so make sure it doesn't cast shadows
|
||||
dummyTexture->setShadowComparison(true);
|
||||
|
Loading…
x
Reference in New Issue
Block a user