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Make the dummy texture for the character preview even more shadow-friendly

This commit is contained in:
AnyOldName3 2021-02-23 23:24:40 +00:00
parent 2b144ff3dd
commit c7ee5d21dc

View File

@ -182,7 +182,7 @@ namespace MWRender
noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
dummyTexture->setInternalFormat(GL_RED);
dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT);
dummyTexture->setTextureSize(1, 1);
// This might clash with a shadow map, so make sure it doesn't cast shadows
dummyTexture->setShadowComparison(true);