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Remove undefined and redundant ESM4 record type constructors

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elsid 2022-04-24 18:50:37 +02:00
parent 43b2892cc3
commit c7ba4100e1
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GPG Key ID: B845CB9FEE18AB40
7 changed files with 0 additions and 10 deletions

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@ -75,7 +75,6 @@ namespace ESM4
std::uint32_t mDayStart; std::uint32_t mDayStart;
std::uint32_t mNightStart; std::uint32_t mNightStart;
MediaLocationController();
virtual ~MediaLocationController(); virtual ~MediaLocationController();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);

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@ -86,8 +86,6 @@ namespace ESM4
FormId mRoad; FormId mRoad;
std::vector<FormId> mCells; // FIXME should this be CellGroup* instead? std::vector<FormId> mCells; // FIXME should this be CellGroup* instead?
WorldGroup() : mWorld(0), mRoad(0) {}
}; };
// http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format/CELL // http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format/CELL
@ -150,8 +148,6 @@ namespace ESM4
// need to keep modindex and context for lazy loading (of all the files that contribute // need to keep modindex and context for lazy loading (of all the files that contribute
// to this group) // to this group)
CellGroup() : mCell(0), mLand(0), mPgrd(0) {}
}; };
} }

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@ -53,7 +53,6 @@ namespace ESM4
std::array<std::string, 3> mTriFile; std::array<std::string, 3> mTriFile;
FormId mBaseTexture; FormId mBaseTexture;
HeadPart();
virtual ~HeadPart(); virtual ~HeadPart();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);

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@ -47,7 +47,6 @@ namespace ESM4
std::int8_t mData; std::int8_t mData;
FormId mLoopingSound; FormId mLoopingSound;
MovableStatic();
virtual ~MovableStatic(); virtual ~MovableStatic();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);

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@ -83,7 +83,6 @@ namespace ESM4
std::vector<PGRI> mForeign; std::vector<PGRI> mForeign;
std::vector<PGRL> mObjects; std::vector<PGRL> mObjects;
Pathgrid();
virtual ~Pathgrid(); virtual ~Pathgrid();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);

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@ -46,7 +46,6 @@ namespace ESM4
std::string mEditorId; std::string mEditorId;
PlacedGrenade();
virtual ~PlacedGrenade(); virtual ~PlacedGrenade();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);

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@ -46,7 +46,6 @@ namespace ESM4
std::string mEditorId; std::string mEditorId;
PlaceableWater();
virtual ~PlaceableWater(); virtual ~PlaceableWater();
virtual void load(ESM4::Reader& reader); virtual void load(ESM4::Reader& reader);