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Remove undefined and redundant ESM4 record type constructors
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@ -75,7 +75,6 @@ namespace ESM4
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std::uint32_t mDayStart;
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std::uint32_t mNightStart;
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MediaLocationController();
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virtual ~MediaLocationController();
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virtual void load(ESM4::Reader& reader);
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@ -86,8 +86,6 @@ namespace ESM4
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FormId mRoad;
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std::vector<FormId> mCells; // FIXME should this be CellGroup* instead?
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WorldGroup() : mWorld(0), mRoad(0) {}
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};
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// http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format/CELL
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@ -150,8 +148,6 @@ namespace ESM4
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// need to keep modindex and context for lazy loading (of all the files that contribute
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// to this group)
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CellGroup() : mCell(0), mLand(0), mPgrd(0) {}
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};
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}
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@ -53,7 +53,6 @@ namespace ESM4
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std::array<std::string, 3> mTriFile;
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FormId mBaseTexture;
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HeadPart();
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virtual ~HeadPart();
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virtual void load(ESM4::Reader& reader);
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@ -47,7 +47,6 @@ namespace ESM4
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std::int8_t mData;
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FormId mLoopingSound;
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MovableStatic();
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virtual ~MovableStatic();
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virtual void load(ESM4::Reader& reader);
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@ -83,7 +83,6 @@ namespace ESM4
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std::vector<PGRI> mForeign;
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std::vector<PGRL> mObjects;
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Pathgrid();
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virtual ~Pathgrid();
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virtual void load(ESM4::Reader& reader);
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@ -46,7 +46,6 @@ namespace ESM4
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std::string mEditorId;
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PlacedGrenade();
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virtual ~PlacedGrenade();
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virtual void load(ESM4::Reader& reader);
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@ -46,7 +46,6 @@ namespace ESM4
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std::string mEditorId;
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PlaceableWater();
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virtual ~PlaceableWater();
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virtual void load(ESM4::Reader& reader);
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