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Silence an annoying message
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@ -66,6 +66,12 @@ public:
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/** Set mouse cursor to a specific shape.*/
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virtual void setCursor(MouseCursor cursor);
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/** Get focus.*/
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virtual void grabFocus() {}
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/** Get focus on if the pointer is in this window.*/
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virtual void grabFocusIfPointerInWindow() {}
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/** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
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struct WindowData : public osg::Referenced
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{
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