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Merge branch 'nocolladacorruption' into 'master'
[OpenMW-CS] Fix corrupted rendering of collada-models See merge request OpenMW/openmw!549
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commit
c727e823e8
@ -87,6 +87,7 @@
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Bug #5695: ExplodeSpell for actors doesn't target the ground
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Bug #5703: OpenMW-CS menu system crashing on XFCE
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Bug #5706: AI sequences stop looping after the saved game is reloaded
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Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
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Bug #5731: Editor: skirts are invisible on characters
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Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
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Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
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@ -39,6 +39,7 @@ Editor Bug Fixes:
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- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400)
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- Loading mods now keeps the master index (#5675)
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- Flicker and crashing on XFCE4 fixed (#5703)
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- Collada models render properly in the Editor (#5713)
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Miscellaneous:
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- Prevent save-game bloating by using an appropriate fog texture format (#5108)
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@ -63,6 +63,9 @@ int runApplication(int argc, char *argv[])
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application.setWindowIcon (QIcon (":./openmw-cs.png"));
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CS::Editor editor(argc, argv);
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#ifdef __linux__
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setlocale(LC_NUMERIC,"C");
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#endif
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if(!editor.makeIPCServer())
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{
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@ -17,7 +17,7 @@ void CSMWorld::ResourcesManager::addResources (const Resources& resources)
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const char * const * CSMWorld::ResourcesManager::getMeshExtensions()
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{
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// maybe we could go over the osgDB::Registry to list all supported node formats
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static const char * const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", 0 };
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static const char * const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", "dae", 0 };
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return sMeshTypes;
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}
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