From c72199155cffe6781ed5a4252122d9b07d8b1fad Mon Sep 17 00:00:00 2001 From: Petr Mikheev Date: Sat, 17 Oct 2020 15:33:23 +0200 Subject: [PATCH] Use full speed in the "NPCs give way" maneuver. --- apps/openmw/mwmechanics/actors.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index d936a0b00d..3e4a7498e2 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -1804,11 +1804,9 @@ namespace MWMechanics osg::Vec2f newMovement = origMovement + movementCorrection; // Step to the side rather than backward. Otherwise player will be able to push the NPC far away from it's original location. newMovement.y() = std::max(newMovement.y(), 0.f); + newMovement.normalize(); if (isMoving) - { // Keep the original speed. - newMovement.normalize(); - newMovement *= origMovement.length(); - } + newMovement *= origMovement.length(); // Keep the original speed. movement.mPosition[0] = newMovement.x(); movement.mPosition[1] = newMovement.y(); if (shouldTurnToApproachingActor)