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changed overview.rst of post processing

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florent.teppe 2022-08-07 00:26:29 +02:00
parent df69fc7659
commit c71f3508df

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@ -45,8 +45,9 @@ Hot Reloading
=============
It is possible to modify a shader without restarting OpenMW, :ref:`live reload`
must be enabled in ``settings.cfg``. Whenever a file is modified and saved, the
shader will automatically reload in game. This allows shaders to be written in a
text editor you are comfortable with. The only restriction is that the VFS is not
aware of new files or changes in non-shader files, so new shaders and localization
strings can not be used.
must be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`.
Whenever a file is modified and saved, the shader will automatically reload in game.
You can also trigger a single reload using `debug.triggerShaderReload()`
This allows shaders to be written in a text editor you are comfortable with.
The only restriction is that the VFS is not aware of new files or changes in non-shader files,
so new shaders and localization strings can not be used.