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Improve owned crosshair feature behaviour
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@ -856,6 +856,9 @@ namespace MWMechanics
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if (target.getClass().getCreatureStats(target).isDead())
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return true;
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if (target.getClass().getCreatureStats(target).getAiSequence().isInCombat())
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return true;
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// check if a player tries to pickpocket a target NPC
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if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak)
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|| target.getClass().getCreatureStats(target).getKnockedDown())
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