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don't run udpates if no game is running
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@ -92,30 +92,31 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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MWBase::Environment::get().getSoundManager()->update(frametime);
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// global scripts
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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if (MWBase::Environment::get().getStateManager()->isGameRunning())
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{
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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// local scripts
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executeLocalScripts(); // This does not handle the case where a global script causes a cell
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// change, followed by a cell change in a local script during the same
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// frame.
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// local scripts
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executeLocalScripts(); // This does not handle the case where a global script causes a
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// cell change, followed by a cell change in a local script during
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// the same frame.
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// passing of time
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if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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if (changed) // keep change flag for another frame, if cell changed happened in local script
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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if (changed) // keep change flag for another frame, if cell changed happend in local script
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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// update actors
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update actors
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update world
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MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update world
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MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode());
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}
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// update GUI
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Ogre::RenderWindow* window = mOgre->getWindow();
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