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Disable preloading of levelled lists
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@ -56,8 +56,9 @@ namespace MWClass
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void CreatureLevList::getModelsToPreload(const MWWorld::Ptr &ptr, std::vector<std::string> &models) const
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{
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// disable for now, too many false positives
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/*
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const MWWorld::LiveCellRef<ESM::CreatureLevList> *ref = ptr.get<ESM::CreatureLevList>();
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for (std::vector<ESM::LevelledListBase::LevelItem>::const_iterator it = ref->mBase->mList.begin(); it != ref->mBase->mList.end(); ++it)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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@ -68,6 +69,7 @@ namespace MWClass
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MWWorld::ManualRef ref(store, it->mId);
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ref.getPtr().getClass().getModelsToPreload(ref.getPtr(), models);
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}
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*/
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}
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void CreatureLevList::insertObjectRendering(const MWWorld::Ptr &ptr, const std::string& model, MWRender::RenderingInterface &renderingInterface) const
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