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Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance. Back to logic like it was before 4fe764c3a53 and bbd82a743 commits.
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@ -173,7 +173,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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const auto pointTolerance = std::min(actor.getClass().getSpeed(actor), DEFAULT_TOLERANCE);
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const auto pointTolerance = std::min(actor.getClass().getSpeed(actor), DEFAULT_TOLERANCE);
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mPathFinder.update(position, pointTolerance, destTolerance);
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mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE);
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if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
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if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
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{
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{
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