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Add NAME handling to GameSetting record
(cherry picked from commit b2f3ccb080b459f212280cc2565110a0343645ec)
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commit
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@ -1,5 +1,7 @@
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#include "loadgmst.hpp"
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#include "loadgmst.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "defs.hpp"
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namespace ESM
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namespace ESM
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@ -8,11 +10,13 @@ namespace ESM
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void GameSetting::load (ESMReader &esm)
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void GameSetting::load (ESMReader &esm)
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{
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{
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mId = esm.getHNString("NAME");
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mValue.read (esm, ESM::Variant::Format_Gmst);
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mValue.read (esm, ESM::Variant::Format_Gmst);
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}
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}
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void GameSetting::save (ESMWriter &esm) const
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void GameSetting::save (ESMWriter &esm) const
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{
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{
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esm.writeHNCString("NAME", mId);
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mValue.write (esm, ESM::Variant::Format_Gmst);
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mValue.write (esm, ESM::Variant::Format_Gmst);
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}
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}
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