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Remove partially broken sound pausing in main menu (Fixes #1707)
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7432771ac7
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@ -276,7 +276,6 @@ namespace MWGui
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{
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{
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// in choice, not allowed to escape, but give access to main menu to allow loading other saves
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// in choice, not allowed to escape, but give access to main menu to allow loading other saves
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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MWBase::Environment::get().getSoundManager()->pauseSounds (MWBase::SoundManager::Play_TypeSfx);
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}
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}
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else
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else
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MWBase::Environment::get().getDialogueManager()->goodbyeSelected();
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MWBase::Environment::get().getDialogueManager()->goodbyeSelected();
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@ -92,7 +92,6 @@ namespace MWGui
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MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
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MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
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if (name == "return")
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if (name == "return")
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{
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{
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MWBase::Environment::get().getSoundManager ()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
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MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
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MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
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}
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}
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else if (name == "options")
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else if (name == "options")
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@ -689,12 +689,10 @@ namespace MWInput
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode()) //No open GUIs, open up the MainMenu
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode()) //No open GUIs, open up the MainMenu
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{
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{
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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MWBase::Environment::get().getSoundManager()->pauseSounds (MWBase::SoundManager::Play_TypeSfx);
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}
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}
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else //Close current GUI
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else //Close current GUI
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{
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{
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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MWBase::Environment::get().getSoundManager()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
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}
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}
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}
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}
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