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fixed gold pickup sound for international MW versions, fix npc tooltip
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282f37b1b7
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@ -7,6 +7,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/objects.hpp"
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@ -90,7 +91,7 @@ namespace MWClass
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
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ptr.get<ESM::Miscellaneous>();
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ptr.get<ESM::Miscellaneous>();
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if (ref->base->name =="Gold")
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if (ref->base->name == environment.mWorld->getStore().gameSettings.search("sGold")->str)
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{
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{
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return std::string("Item Gold Up");
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return std::string("Item Gold Up");
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}
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}
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@ -102,7 +103,7 @@ namespace MWClass
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
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ptr.get<ESM::Miscellaneous>();
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ptr.get<ESM::Miscellaneous>();
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if (ref->base->name =="Gold")
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if (ref->base->name == environment.mWorld->getStore().gameSettings.search("sGold")->str)
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{
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{
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return std::string("Item Gold Down");
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return std::string("Item Gold Down");
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}
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}
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@ -158,7 +158,12 @@ IntSize ToolTips::getToolTipViaPtr ()
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/// \todo We don't want tooltips for NPCs in combat mode.
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/// \todo We don't want tooltips for NPCs in combat mode.
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mFocusObject.get<ESM::NPC>();
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* ref = mFocusObject.get<ESM::NPC>();
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tooltipSize = createToolTip(ref->base->name, "");
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std::string text;
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if (mFullHelp) {
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text += "\n Script: " + ref->base->script;
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}
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tooltipSize = createToolTip(ref->base->name, text);
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}
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}
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// -------------------- Creature -------------------------------
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// -------------------- Creature -------------------------------
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@ -167,7 +172,12 @@ IntSize ToolTips::getToolTipViaPtr ()
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/// \todo We don't want tooltips for Creatures in combat mode.
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/// \todo We don't want tooltips for Creatures in combat mode.
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData>* ref = mFocusObject.get<ESM::Creature>();
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tooltipSize = createToolTip(ref->base->name, "");
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std::string text;
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if (mFullHelp) {
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text += "\n Script: " + ref->base->script;
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}
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tooltipSize = createToolTip(ref->base->name, text);
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}
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}
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// -------------------- Container -------------------------------
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// -------------------- Container -------------------------------
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